lunes, 9 de noviembre de 2009

La Fortaleza de Frandor

Adivinad que nuevo suplemento ha salido en Pre-order en Kenzer&Co...

Pues sí, Frandor´s Keep, o la Fortaleza de Frandor ya está disponible para prepedidos que serán lanzados a la venta en Marzo del 2010. Los primeros 50 que lo pidan, además, lo tendrán firmado por los autores. Espero ser uno de esos 50, aunque la verdad es que mi premura en pedirlo era más bien por no quedarme sin él, más que por tener una firma en la contraportada :P

Aquí el dibu de la portada:

Y aquí un resumen de sus contenidos:

Holding its lonely vigil high in the rocky hinterlands, on the furthest reaches of civilization, sits the military outpost known as Frandor’s Keep. Perhaps you come to the Keep as soldier, merchant, bounty hunter or wanderer, or merely seek payment for a debt owed. No matter, for you are here now, in a wilderness teeming with strange creatures and fraught with danger — the perfect forge for you to hammer your career upon.

Yes, this hefty tome is more than a simple adventure. It is a mini-campaign setting that unlocks a portal to the Kingdoms of Kalamar – a gritty, dynamic land where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come face to face with magic and the fantastic.

Like all Kenzer and Company products, Frandor’s Keep was designed with you in mind. We prepare all the details so you can spend less time flipping pages and more time gaming. Gaming has never been so easy or so much fun!

FRANDOR’S KEEP contains all the information you need to play a HackMaster Basic campaign in this setting, including:

  • 144 pages of useful information, NPC profiles and portraits, maps, artwork, random and planned adventure opportunities, and more
  • Enough adventure opportunities of every type (city, wilderness and dungeon) to raise characters from 1st to 5th level
  • Complete information on Frandor’s Keep, including details on every building and notable NPC personality
  • Over 100 pieces of rumors and information designed to make the Keep come alive as NPCs move about, interact and inadvertently provide tips to players clever enough to pay attention
  • Thorough details on the surrounding area and its inhabitants, including every waystation, watch tower and the lawless Quarrytown
  • An entire appendix of new rules, including equipment, disease, quirks, flaws, poison, and a new monster
  • A comprehensive overview of Frandor’s history and how the Great Exploratory Boom of years past made it what it is today